The history of the World
It all started with an expedition to Mars in 2152, which discovered an unknown source of energy
beneath the surface of the planet. After extracting this energy source, it turned out that it was a
mineral, consisting mainly of pure energy, formed during the outburst of "Supernovae". The new
mineral received the scientific name "X-Star", in unscientific circles it was called "Star
Resource". Attempts to synthesize it artificially failed. It required too much energy.
The study of the new resource and its application made it possible to make a quick leap in the
development of technology. Already in 2190, the hyperspace engine was invented, allowing flights far
beyond the galaxy. Beginning in 2200, expeditions were sent to the distant far space in search of
new worlds, new life, and most importantly, in search of new locations of the "Star Mineral". After
150 years, humanity could not imagine its life without the "Star Mineral." Fierce wars began for the
planets on which this resource was discovered.
From 2270, Grubtor raged in the open spaces of the universe. They captured entire solar systems,
killing everyone they couldn't convert to their faith. Their faith was to worship the "Star
Mineral", because they received superhuman strength from it. It all started with the fact that one
of the astronauts involved in the excavations on Mars, with his bare hands touched the mineral and
received a tremendous charge of energy. After that, he had the ability to see and feel people
susceptible to the strength of the mineral, such people were called grabbers. The astronaut, called
Mariard, began to show grabbers the possibilities of this energy and inclined them to bow to the
power of the Star Mineral. Sensing this power once, a person became addicted to it, receiving a new
non-human strength and superpowers. Dependence on the mineral caused unstoppable rage, which did not
allow to fully control their strength and to think soberly, which made it easy to control them.
Mariard proclaimed himself Lord Marshall of the Grubtors, and began to form a huge army of adherents
of the new faith.
For 50 years, no one could resist the Grubtors, so strong and merciless they were. But nevertheless,
a faction began to emerge that defended the universe. Calling itself Century, although at first they
were called Warders. Warders was formed as a new secret project of the company "Tullamore". The aim
of the project was to create a new type of weapon in order to increase the combat capabilities of a
person by placing implants based on star mineral. In reality, Century became a separate independent
army that fought the terror of the Grubtors throughout the universe. As a result, other planets and
whole empires began to join the army to protect themselves and their civilization. After that, it
was decided to become independent factions, and separate from the corporation "Tullamore". The new
faction called itself Century. Now they live on three principles: honor, duty, discipline.
Corporation "Tullamore", which sponsored the first expedition to Mars and the extraction of the star
mineral, established a monopoly in the market for sales of "Star Mineral". Very soon, "Tullamore"
became the only corporation in all the galaxies selling minerals. All its actions and decisions
relying only on the expected profits, with power and their welfare being the only thing that bothers
them.
Tips for beginners
If you do not understand how to start playing, and at the beginning of the game you have canceled
training, you can always re-launch it through the settings section.
At the beginning of the game, in the first place, resources should be spent on the development of
mines, in the future they will quickly regain the resources invested in them. Colonize new planets
and build mines on them. The more planets you colonize, the faster you will have a start. In order
not to encounter a deficit of free fields in the future, it is better not to start building up
planets on which there are less than 750 fields. Planets in position 9 are the best ones to
colonize. You can teleport them later using Dark Matter.
At the beginning of the game, you will perform many achievements, for which you will receive
Antimatter (AM). Antimatter is a valuable resource. Besides AM, you will also have Dark Matter (DM),
which can also be used for many things, as you will see next.
From Promoting the Game, doing Achievements, winning tournaments, among other things, you can win a
lot of Dark Matter and Anti Matter that will enable you to develop and activate many options and
bonuses in your empire.
At first, you will be a member of the training alliance BSU. This will give you 300% alliance
bonuses, providing you with a very fast start until you reach 10.000.000.000 points, and
automatically leave the alliance. At this time, try to join an alliance, it will give you an
additional advantage and bonuses. Alliance players will help you to get comfortable in the game,
help you growth your empire and, from working together, the alliance members can collaborate to
develop their alliance planets, their alliance development bonuses, and the alliance faction.
If you do not know where to spend Dark Matter, go to the "Officers" and "Governors". You can also
buy ships and defenses with it. Or teleport your planets to better positions (remember that planets
in position 20 will produce more deuterium than planets in other positions).
Before attacking a foreign planet or moon, make sure you spy it and use the Battle Simulator to find
out the outcome of the battle without the risk of losing your fleet. If you have a fleet, but you
cannot find a target. You can do this for expeditions too. Expeditions and missions in the Hostal
Sector can provide a big source of profit for your empire.
Do not colonize all the planets nearby, try to spread the planets around the galaxy, this will
complicate the search for your fleet and resources for the enemy. If you teleported the planet,
you can also rename it (this is done completely free).
Do not leave your fleet and resources on the planet during your absence from the game,
otherwise you risk losing fleets and resources.
Game resources
Metal:
the most sought after resource. It is needed in large quantities for both buildings, ships
and defense, as well as for research. But it is also the easiest resource to obtain in the game,
since it is extracted in greater quantities than crystal and deuterium. The main method of metal
extraction is the Metal Mine, with an increase in level increasing its extraction. Metal Mine's
performance is independent of the planet's temperature. In addition, you can research the technology
"Mineral Research" which, with each level, increases the productivity of metal mines by 5%.
Crystal:
as with metal, it is used for most buildings, but in smaller quantities. Its extraction is
more complicated, therefore, it is more valuable than metal. The main method to extract the Crystal
is the Crystal Mine, with an increase in level increasing its extraction. Crystal Mine's
performance is independent of the planet's temperature. In addition, you can research the technology
"Semi-Crystals Research" which, with each level, increases the productivity of crystal mines by 5%.
Deuterium:
is used in much smaller quantities than Metal and Crystal for the construction of
buildings, ships, defenses and research studies. However, since it is harder to extract and is used
as fuel for the flight of ships, it is the most valuable resource. Its value is 3 times greater than
that of metal, 2 times of crystal. The main method of extraction of Deuterium is the Deuterium
Synthesizer, with an increase in level increasing its extraction. The productivity of a deuterium
synthesizer depends on the temperature of the planet. Cold planets enable an higher production
output than hot ones. In addition, you can research the technology "Fuel Research" which, with each
level, increases the productivity of the deuterium synthesizers by 5%.
The Mining productivity of all mines can be increased with:
- => Peaceful level - each level increases mining by 1%
- => Officers "Geologist" - each level increases the production of all mines by 2%
- => Governor "Resource Upgrade" - increases production from 10% to 260% (Hired in time for DM)
- => Developing the Academy skill "Production speed", in Group-II, each level increases the production by 5%
Each of the above resources can be exchanged in the Resource trader, using Dark Matter. Exchange
rates are 3:2:1. Which means that
3 units of Metal = 2 units of Crystal = 1 units of Deuterium.
Energy:
Is a very important resource that is necessary for the operation of the mines. If absent, the mines
will not extract resources, and in cases of a shortage, the productivity of the mines decreases.
Unlike Metal, Crystal and Deuterium, it is not produced, but generated. You cannot spend, transfer
to another planet or steal it from another player. To maintain a sufficiently high
level of energy production for the normal operation of the mines, you construct
Solar Power Stations. Additionally, if your
planet is not too cold, you can also construct Solar Satellites.
These will generate more energy in hot planets than in cold planets.
Or you can also construct the Thermonuclear Power Plant, although this will consume deuterium resources for its work. A thermonuclear power plant is an efficient way to generate energy in cold planets, since Solar Satellites will generate low or no energy in them. Many players consider this method of power generation to be the most profitable when they require very high quantities of energy.
Solar Satellites are an effective way to generate energy in hot planets. Energy generated by a satellite increases or decreases depending on the temperature of the planet. If the temperature on the planet is below -179°, the solar satellite does not generate energy. Although the solar satellites are the most economical way to extract energy, they can be destroyed by enemy attacks.
Solar Satellites can also be useful to generate a large amount of energy, as in the case of researching "Graviton" technology.
Using the Academy, group-II, you can develop bonuses for the power generation by Solar Satellites and the Thermonuclear Power Plant. The Academy skill "Thermonuclear Reaction" increases the energy production of thermonuclear power plants by 3% per level. The Academy skill "Solar panels" increases the energy production of solar satellites by 3% per level.
Or you can also construct the Thermonuclear Power Plant, although this will consume deuterium resources for its work. A thermonuclear power plant is an efficient way to generate energy in cold planets, since Solar Satellites will generate low or no energy in them. Many players consider this method of power generation to be the most profitable when they require very high quantities of energy.
Solar Satellites are an effective way to generate energy in hot planets. Energy generated by a satellite increases or decreases depending on the temperature of the planet. If the temperature on the planet is below -179°, the solar satellite does not generate energy. Although the solar satellites are the most economical way to extract energy, they can be destroyed by enemy attacks.
Solar Satellites can also be useful to generate a large amount of energy, as in the case of researching "Graviton" technology.
Using the Academy, group-II, you can develop bonuses for the power generation by Solar Satellites and the Thermonuclear Power Plant. The Academy skill "Thermonuclear Reaction" increases the energy production of thermonuclear power plants by 3% per level. The Academy skill "Solar panels" increases the energy production of solar satellites by 3% per level.
The Energy generation can be increased with:
- => Peaceful level - each level increases energy generation by 1%
- => Officers "Engineer" - each level increases the energy generation by 5%
- => Governor "Energy Upgrade" - increases energy generation from 10% to 110%. (Hired in time for DM)
- => Developing the Academy skill "Energetics", in Group-II, each level increases energy generation by 2%
- => Researching "Energy Technology" increases energy generation by 10% per level
Dark Matter:
Is required to hire Officers and Governors, trade raw resources in the Resource Trader, and Create
Moons. You can also use it to instantly build any building, research technologies, construct ships
and defenses. Dark matter can be found during Expedition flights, in the Hostile Sector missions, as
well as with the help of the Dark Matter Collector, which can be sent to your moon with the mission
"Search for dark matter". There is also a possibility of extracting Dark Matter in large quantities
with the help of the Collider, which can only be built in Moons using Anti Matter.
Anti Matter:
Is the rarest resource of all. You can exchange it Dark Matter, build Colliders, activate bonuses in
the Premium menu or make transactions in the Market by buying upgrades, items, or a planet on
auction. You can get it by:
- => Completing Achievements
- => Voting to help promote the game
- => Winning Tournaments
- => Making Donations to help support the game
Planets
Upon registration, you are given a planet with an average number of fields. This is your home
planet, which will always be shown in Statistics, and cannot be deleted or sold. Once you have more
or less developed your main planet, now you need to create colonies by yourself to develop your
empire and make it stronger!
Then we need to find a place for colonization. It is very important to look for planets with the greatest amount of fields. Always more than 800 or 900 fields. The best position to colonize is the 9th position in the system. We will need many fields for development in the future, so you must think in advance about a sufficient number of fields.
The maximum number of colonies is 45, without upgrading the academy skill "Expansion of the Empire". You can have 30 planets and 15 more planets with Expedition Research at level 30. To obtain more planets, it is necessary to improve the skill in the academy, Expansion of the Empire, which costs a sufficient amount of Academy Points (1 level costs 500 Academy Points, and then the price doubles).
Colonies, unlike the main planet, can be eliminated if, for example, you are not satisfied with the amount of fields. This is done as follows: in the Overview page, click "Changing the world" (a dented wheel icon). Then select the option "Remove the planet", enter the account password and the planet is deleted.
To change the name of a planet or a moon, click on the name of the Planet, select "Rename" and enter the new name of the planet there.
You can teleport a planet from one system to another every three days, and you can teleport within a system all you want, however, after teleporting into the system, you will have to wait three days before the planet can be transferred to other system. After teleporting a planet, the following restrictions apply for a certain time:
Teleportation occurs instantaneously, and is done with Dark Matter, the value depending on the distance. Teleportation is not possible when you fly either yours or the enemy's fleet to your planet with any mission.
To teleport the planet, you must go to the Overview page, then to the "Changing the world" menu, and use the option "Planet relocation". To teleport a planet, it is necessary to be on the planet itself, teleportation from the moon is not possible.
Colonization
For colonization, you need to investigate "Expedition Research". It is desirable to improve Expedition Research at about 15-20 levels, this is enough to start. Then it is necessary to build "Colony Ships". To build a colonizer, we need a fourth level "Impulse Engine" technology.Then we need to find a place for colonization. It is very important to look for planets with the greatest amount of fields. Always more than 800 or 900 fields. The best position to colonize is the 9th position in the system. We will need many fields for development in the future, so you must think in advance about a sufficient number of fields.
The maximum number of colonies is 45, without upgrading the academy skill "Expansion of the Empire". You can have 30 planets and 15 more planets with Expedition Research at level 30. To obtain more planets, it is necessary to improve the skill in the academy, Expansion of the Empire, which costs a sufficient amount of Academy Points (1 level costs 500 Academy Points, and then the price doubles).
Colonies, unlike the main planet, can be eliminated if, for example, you are not satisfied with the amount of fields. This is done as follows: in the Overview page, click "Changing the world" (a dented wheel icon). Then select the option "Remove the planet", enter the account password and the planet is deleted.
To change the name of a planet or a moon, click on the name of the Planet, select "Rename" and enter the new name of the planet there.
Teleporting Planets
When teleporting a planet to another coordinates, and the buildings, ships and defenses remain. But the temperature of the planet is changed, therefore, the need for colonization in the first positions for the study of Gravity technology disappears.You can teleport a planet from one system to another every three days, and you can teleport within a system all you want, however, after teleporting into the system, you will have to wait three days before the planet can be transferred to other system. After teleporting a planet, the following restrictions apply for a certain time:
- => It is not possible to launch attacks or destroy missions from the teleported planet for 15 minutes
- => A phalanx scan is not available for 10 minutes
Teleportation occurs instantaneously, and is done with Dark Matter, the value depending on the distance. Teleportation is not possible when you fly either yours or the enemy's fleet to your planet with any mission.
To teleport the planet, you must go to the Overview page, then to the "Changing the world" menu, and use the option "Planet relocation". To teleport a planet, it is necessary to be on the planet itself, teleportation from the moon is not possible.


Tips
Do not keep your fleet and resources on the main planet, for the following reasons: it is shown in the statistics, therefore, any player who sees the statistics can immediately reach the coordinates of your main planet. And then I think you understand what can happen.Moons
The moons are an integral part of the game for players. A moon can be formed on any planet that does
not have one yet. Many people store resources in them and build defenses on them, to avoid their
destruction by enemies. The two main functions of the moons: save the fleet agains Phanlax and
produce Dark Matter (DM) using colliders.
Moon Base: is an analog of the Terraformer on the planet. The moon base itself occupies a field and adds 5 free fields. It is the most important building on the moon. Without a lunar base it is impossible to build other buildings.
Phalanx Sensor: allows you to see fleets movements in enemy planets. However, the phalanx sensor cannot detect fleet movements in moons. The formula for calculating the range of action of the phalanx is: (squared level) - 1, that is, at level 6, the radius of action is 35 systems.
Collider: a special construction on the moon, that produces Dark Matter. The collider is built using Anti Matter, and it does not occupy any fields. It is a different type of building. To build a collider, go to the overview, while being on the moon. The word Collider will be visible on the right, click on it. A window will open, showing the production and cost values. Be careful however. If your moon is destroyed, your collider will be lost too. The cost of improving the collider increases with each level.
First, the eighth and tenth levels are needed for the construction of the Medium and Heavy Conveyors, which will help us construct defenses to protect the moon from destruction and also use it as a base for construction ships. Secondly, in the future during the construction of buildings, the time for its construction will reach an hour or more, therefore, it is important to have Nanite factory to accelerate development. As soon as the required fields are available, we build a shipyard, to enable the constuction of conveyors. If you are going to actively defend the moon, build the medium and heavy conveyors. You may also need to build an Alliance Depot, in case your friends or alliance members can protect your moon with their fleet (ACS mission). It is also important to immediately build a Jumpgate and a Phalanx Sensor.
Making a moon
To create a moon of maximum size, it is necessary to obtain a probability of creating a moon equal to 20%. For a probability of 20%, it is necessary that the composition of the debris field has a total of 50 billion metals and crystals. Use the simulator to select the amount of fleets needed to obtain the desired debris field. The most profitable are Mega Processors or Light Fighters. When you have decided which fleet you are willing to sacrifice for attempting to create the moon, find a player to destroy your fleet, thus creates the debris field for the moon. Or, find a player that also needs a moon, and exchange lunar attempts with each other. You crash your ships against his defenses. And he crashes his ships against yours. If you don't want to follow the standard method, you can used dark matter or antimatter to create a moon.Singular buildings
Jumpgate: allows you to instantly teleport ships (without resources) from one moon to another. You must also build a jumpgate on the second moon. After teleportation, some time must pass before the next use. With the first level of the jumpgate, this time is 1 hour, and with each level this time decreases by two.Moon Base: is an analog of the Terraformer on the planet. The moon base itself occupies a field and adds 5 free fields. It is the most important building on the moon. Without a lunar base it is impossible to build other buildings.
Phalanx Sensor: allows you to see fleets movements in enemy planets. However, the phalanx sensor cannot detect fleet movements in moons. The formula for calculating the range of action of the phalanx is: (squared level) - 1, that is, at level 6, the radius of action is 35 systems.
Collider: a special construction on the moon, that produces Dark Matter. The collider is built using Anti Matter, and it does not occupy any fields. It is a different type of building. To build a collider, go to the overview, while being on the moon. The word Collider will be visible on the right, click on it. A window will open, showing the production and cost values. Be careful however. If your moon is destroyed, your collider will be lost too. The cost of improving the collider increases with each level.
Moon Development
The first thing we do is build lunar bases, it is possible to reach about 10-15 levels. Then we build level 10 robotic factories to open the Nanite factory. It is recommended to raise the Nanite factory to speed up future constructions.First, the eighth and tenth levels are needed for the construction of the Medium and Heavy Conveyors, which will help us construct defenses to protect the moon from destruction and also use it as a base for construction ships. Secondly, in the future during the construction of buildings, the time for its construction will reach an hour or more, therefore, it is important to have Nanite factory to accelerate development. As soon as the required fields are available, we build a shipyard, to enable the constuction of conveyors. If you are going to actively defend the moon, build the medium and heavy conveyors. You may also need to build an Alliance Depot, in case your friends or alliance members can protect your moon with their fleet (ACS mission). It is also important to immediately build a Jumpgate and a Phalanx Sensor.
Adding Fields with Dark Matter
In the future, a situation can occur in which the moon base is too expensive and there are not enough fields. Then DM comes to your aid. You can use the menu "Changing the World" - a dented wheel icon in Overview page. In this menu, you can use the option "Increasing the fields on the planet" to add more fields to your moon/planet, using dark matter.Buildings
Research
Fleet
Defense
Officers
Officers can be recruited using Dark Matter. It's easy to win dark matter through voting to help
promote the game and during expeditions.



Governors
Governors can be recruited for a period of time, using Dark Matter. They can also be upgraded using
achievement points, which are won by doing achievements in the game. It's easy to win dark matter
through voting to help promote the game and during expeditions. Achievements points are also easy to
accumulate.

Academy
Each player can upgrade the skills in his academy, using academy points. These are won in the game,
either from clicking in the bonus button or from doing hostile sector missions. The academy has
three sections: the first one is dedicated to fleets and offensive skills, the second section is
dedicated to empire management, and the third section is dedicated to defensive skills. Players can
improve and balance the skills in all three sections for a better strategy.



Arsenal
A player can improve his arsenal with upgrades found in expeditions and hostile sector missions.
These are very important, either to improve the mining production, the construction speed of ships
and defenses with conveyors, and the Firepower, Shields and Armour of ships and defenses.
In a combat report, place your cursor over each ship, to see the values of its firepower, shields
and armour. The player's arsenal improves those values. For firepower, each ships has different
types of weapons (Laser, Ion, Plasma, Graviton), so you need to upgrade the corresponding weapon
type in the arsenal. Check the information about each ship or defense to see the type of weapons
that it uses. For shields and armour, you can upgrade the entire class of the ship/defense: Light,
Medium or Heavy armour/shields.

Peaceful Level
Peaceful Level is obtained through game play. The longer you play and click the bonus button, more
Peaceful experience you accumulate. There is an option in the premium menu to gain peaceful
experience faster.
Combat Level
Combat Level is obtained through battles, either against human players, or pirates and aliens in
expeditions and hostile sector missions. There is an option in the premium menu to gain combat
experience faster.
Expedition
Read the section at the bottom: Guides for players.
Hostile Sector
Read the section at the bottom: Guides for players.
Galaxy 7 - Bonus Planets
Galaxy 7 contains special planets with many different bonuses. This galaxy is split in sections
according to the rank of players, and each player has access to a section of 50 systems:
Top 2 = 1 - 50
Top 5 = 51 - 100
Top 10 = 101 - 150
Top 15 = 151 - 200
Top 20 = 201 - 250
Top 25 = 251 - 300
Top 30 = 301 - 350
Top 35 = 351 - 400
Top 40 = 401 - 450
Top 45 = 451 - 500
Top 50 = 501 - 550
Top 60 = 551 - 600
Top 70 = 601 - 650
Top 80 = 651 - 700
Top 90 = 701 - 750
Top 100 = 751 - 800
Top 120 = 801 - 850
Top 140 = 851 - 900
Top 160 = 901 - 950
Top 180 = 951 - 1000
Then, 1 sector for every 25 positions in statistics:
Top 200 = 1001 - 1050
Top 225 = 1051 - 1100
Top 250 = 1101 - 1150
Top 275 = 1151 - 1200
Top 300 = 1201 - 1250
...
Top X00 = Y001 - Y050
Top X25 = Y051 - Y100
Top X50 = Y101 - Y150
Top X75 = Y151 - Y200
Top X00 = Y201 - Y250
...
Top 976 = 2901 - 2950
Top 1000 and above = 2951 - 3000
Top 2 = 1 - 50
Top 5 = 51 - 100
Top 10 = 101 - 150
Top 15 = 151 - 200
Top 20 = 201 - 250
Top 25 = 251 - 300
Top 30 = 301 - 350
Top 35 = 351 - 400
Top 40 = 401 - 450
Top 45 = 451 - 500
Top 50 = 501 - 550
Top 60 = 551 - 600
Top 70 = 601 - 650
Top 80 = 651 - 700
Top 90 = 701 - 750
Top 100 = 751 - 800
Top 120 = 801 - 850
Top 140 = 851 - 900
Top 160 = 901 - 950
Top 180 = 951 - 1000
Then, 1 sector for every 25 positions in statistics:
Top 200 = 1001 - 1050
Top 225 = 1051 - 1100
Top 250 = 1101 - 1150
Top 275 = 1151 - 1200
Top 300 = 1201 - 1250
...
Top X00 = Y001 - Y050
Top X25 = Y051 - Y100
Top X50 = Y101 - Y150
Top X75 = Y151 - Y200
Top X00 = Y201 - Y250
...
Top 976 = 2901 - 2950
Top 1000 and above = 2951 - 3000
You can capture or recapture the G7 planets with any type of fleet. If another player is holding the
planet, there will be a battle and the winner takes the planet.
G7 Planets are reshuffled every 7 days, on Saturdays.
Example:

Asteroids
Asteroid events starts every 6 hours! Whenever an event starts, lots of Asteroids appear in the
galaxies, each one occupying a planet slot in the systems of the galaxies.
You can send Recyclers or Battle Recyclers to the Asteroids, with the goal of harvesting the raw resources present in them. Based on the capacity of your fleet, you can collect a lot of Metal, Crystal and Deuterium, which will be brought back to your planets and moons, so you can develop your Empire with the profits from these asteroid harvesting missions.
Each Asteroid can only be harvested a single time so, once added to the galaxies, it will remain there until a player harvests it.
When harvesting an Asteroid, your fleet with be filled with Metal first. Then, if there is still capacity for more, it will be filled with Crystal. And finally, if there's still enough capacity left, it will be filled with deuterium. Therefore, you need to make sure you have more than enough capacity to harvest all the resources in the asteroid. One example is 20 million Battle Recyclers, which will get you about:
488.880.000.000.000 Metal
244.440.000.000.000 Crystal
122.220.000.000.000 Deuterium
Also make sure you upgrade your Recyclers Technology. Each level of this technology increases the harvest values of an asteroid by 1%, and each 5 levels enable you to launch one more harvest mission. As the game progresses, the resources present in each asteroid also increase automatically.
You can send Recyclers or Battle Recyclers to the Asteroids, with the goal of harvesting the raw resources present in them. Based on the capacity of your fleet, you can collect a lot of Metal, Crystal and Deuterium, which will be brought back to your planets and moons, so you can develop your Empire with the profits from these asteroid harvesting missions.
Each Asteroid can only be harvested a single time so, once added to the galaxies, it will remain there until a player harvests it.
When harvesting an Asteroid, your fleet with be filled with Metal first. Then, if there is still capacity for more, it will be filled with Crystal. And finally, if there's still enough capacity left, it will be filled with deuterium. Therefore, you need to make sure you have more than enough capacity to harvest all the resources in the asteroid. One example is 20 million Battle Recyclers, which will get you about:



Also make sure you upgrade your Recyclers Technology. Each level of this technology increases the harvest values of an asteroid by 1%, and each 5 levels enable you to launch one more harvest mission. As the game progresses, the resources present in each asteroid also increase automatically.
Example:



Suprimo Event
The Suprimo Hour Event happens every 2 days. While the event is active, players can find special
stars in the galaxies, and send any ships to them. When the ships reach these stars, they will find
different bonuses, from arsenal upgrades, dark matter, resources, and other things. Players are
notified by a message when the event starts, and can check the events page to see the next
occurrence.
Example:




Happy Hour
The Happy Hour Event happens during one hour per day, and offers a different bonus each time.
Players are notified by a message when the event starts, and can check the events page to see the
next occurrence.
Alliances
Bonuses
An alliance provides common bonuses for all the alliance members. These bonuses can be developed
with alliance development points, which players can win in battles against players from other
alliances.


Factions
There are 3 alliance factions: Grubtor, Century, Tullamore. Each has it special bonuses, and an
Alliance can choose 1 faction, and upgrade it with Startdust until level 100 to obtain bonuses
for
all the alliance members. Stardust can be found in expeditions.




Alliance Planets
Each alliance can have 3 special planets called alliance planets. These can be obtained in the
administration of the alliance, and are seen in the galaxy with a yellow square around them.
Alliance members can collaborate to contribute resources to the alliance storage, and then
withdraw
these resources to the alliance planets, to perform construction in them. Besides some of usual
buildings and defenses, it's also possible to construct 3 special buildings: Planetarium,
Research
Center, and Touch Module. You can read more about these buildings in the game, in the
technologies
page.



Diplomacy
An Alliance can establish diplomatic relations with other alliance: wings, war, trade, etc.
Permissions
An alliance can have different rankings for the alliance members, and each ranking give a set of
permission to that alliance member.

Achievements
By constructing buildings, researching technologies, players can perform achievements in the game.
By doing this, players can win Antimatter and achievement points. Achievement points can be used to
upgrade the level of the governors, to provide additional bonuses, although governors with higher
levels cost more dark matter per day.
Market
The market can be used to buy or sell items like arsenal upgrades or inventory items.
Galaxy
There are 6 galaxies in the game, each with 200 systems and each system with 20 planets, to a total
of 24000 coordinates. In addition to this, there is also a special galaxy, the 7th galaxy, which has
bonus planets that can be captured by players. Read about it in the section GALAXY 7.
Statistics
Statistics are updated every 15 minutes, and display all the information about the universe, its
players, alliance, fleets, defenses, technologies, strengths and weaknesses. In addition to the
ranked statistics, each player also has individual information in its player card. Click on a player
to open it.
Orbit
Battle Simulator
It is better to spy a player and use the battle simulation button in the spy report to simulate.
This will load both players' arsenals to get a better estimate of the outcome of the battle. Then
it's just a matter of adjusting the number of ships on each side.
Remember that improving the arsenal for Weapons (lasers, plasma, ion, graviton), and Shields and
Armour can make ships several times more powerful. And in large numbers, for example, Avatars and
Oneils, can have a lot of combined strength.
In a combat report, place your cursor over each ship, to see the values of its Firepower, Shields and Armour. The player's arsenal improves those values. For firepower, each ships has different types of weapons (Laser, Ion, Plasma, Graviton), so you need to upgrade the corresponding weapon type in the arsenal. Check the information about each ship or defense to see the type of weapons that it uses. You can see that in the Hangar and Defenses (Click to open the Unit's tooltip). For Shields and Armour, you can upgrade the entire class of the ship/defense: Light, Medium or Heavy armour/shields.
Read the Arsenal section too.

In a combat report, place your cursor over each ship, to see the values of its Firepower, Shields and Armour. The player's arsenal improves those values. For firepower, each ships has different types of weapons (Laser, Ion, Plasma, Graviton), so you need to upgrade the corresponding weapon type in the arsenal. Check the information about each ship or defense to see the type of weapons that it uses. You can see that in the Hangar and Defenses (Click to open the Unit's tooltip). For Shields and Armour, you can upgrade the entire class of the ship/defense: Light, Medium or Heavy armour/shields.

Read the Arsenal section too.
Messages

Referral System
In the overview page, at the bottom, click to Read More.
In that page, you will see a unique URL that you can use to refer the game to your friends. They
must use that link to register their accounts, therefore granting you a referral bonus.
Guides for Players
First, colonize all the planets you can, and get moons too. With the dark matter from voting to
promote the game, you can get moons easily. Start developing your buildings, technologies, build
your first ships. As a new player, take a look at the option for Empire Immunity in the premium
menu. New players also have additional bonuses at the start. Read the instructions in the alliance
page of the starter alliance BSU.
In the Fleet page, you can easily gather resources and ships from the planets and moons across your empire. Or allocate resources from one planet/moon to multiple planets and moons in your empire. These features, highlighted in orange, blue and yellow, will significantly help you manage your galactic empire:
For hostile, 500.000 or 1.000.000 ONeil ships should be enough to win the battles with very little
losses and collect items. Droids and Aiens are popular missions.
Construction and Research time
At first you get additional bonuses from the starting alliance BSU, including faster construction and research. So develop your Robots and Nanites. If later you find out that your constructions are taking too long, you only need to build more Nanites. Everything should be fast, under few minutes. If needed, to build infrastructure like Nanites, it might be useful to temporarily active 100% Speed of construction and research in premium menu.Events like Asteroids, Bonuses Planets in Galaxy 7, and others
You can read about those here in the Wiki.Exploring the features in the game:
You will see a button next to each building, ship and defense. You can use this option to build things in all your planets and moons. In Buildings, it builds X levels in all. There's a Multi Build option for this in your settings.
In the Fleet page, you can easily gather resources and ships from the planets and moons across your empire. Or allocate resources from one planet/moon to multiple planets and moons in your empire. These features, highlighted in orange, blue and yellow, will significantly help you manage your galactic empire:

Automatic Expeditions and Hostile Sector Missions
You can get resource profits from battles in expeditions and win many arsenal upgrades in the hostile sector. These can work automatically. All you need to do is configure your composition and make sure that you will have enough ships and deuterium available, so the game can regularly keep sending your missions even when you are offline. After you click Save, wait a few seconds or minute. Follow these steps:

Hostile Sector
Each mission in the hostile sector has different chances and rewards, you can view the conditions like this:
