The history of the World

It all started with an expedition to Mars in 2152, which discovered an unknown source of energy beneath the surface of the planet. After extracting this energy source, it turned out that it was a mineral, consisting mainly of pure energy, formed during the outburst of "Supernovae". The new mineral received the scientific name "X-Star", in unscientific circles it was called "Star Resource". Attempts to synthesize it artificially failed. It required too much energy.

The study of the new resource and its application made it possible to make a quick leap in the development of technology. Already in 2190, the hyperspace engine was invented, allowing flights far beyond the galaxy. Beginning in 2200, expeditions were sent to the distant far space in search of new worlds, new life, and most importantly, in search of new locations of the "Star Mineral". After 150 years, humanity could not imagine its life without the "Star Mineral." Fierce wars began for the planets on which this resource was discovered.

From 2270, Grubtor raged in the open spaces of the universe. They captured entire solar systems, killing everyone they couldn't convert to their faith. Their faith was to worship the "Star Mineral", because they received superhuman strength from it. It all started with the fact that one of the astronauts involved in the excavations on Mars, with his bare hands touched the mineral and received a tremendous charge of energy. After that, he had the ability to see and feel people susceptible to the strength of the mineral, such people were called grabbers. The astronaut, called Mariard, began to show grabbers the possibilities of this energy and inclined them to bow to the power of the Star Mineral. Sensing this power once, a person became addicted to it, receiving a new non-human strength and superpowers. Dependence on the mineral caused unstoppable rage, which did not allow to fully control their strength and to think soberly, which made it easy to control them. Mariard proclaimed himself Lord Marshall of the Grubtors, and began to form a huge army of adherents of the new faith.

For 50 years, no one could resist the Grubtors, so strong and merciless they were. But nevertheless, a faction began to emerge that defended the universe. Calling itself Century, although at first they were called Warders. Warders was formed as a new secret project of the company "Tullamore". The aim of the project was to create a new type of weapon in order to increase the combat capabilities of a person by placing implants based on star mineral. In reality, Century became a separate independent army that fought the terror of the Grubtors throughout the universe. As a result, other planets and whole empires began to join the army to protect themselves and their civilization. After that, it was decided to become independent factions, and separate from the corporation "Tullamore". The new faction called itself Century. Now they live on three principles: honor, duty, discipline.

Corporation "Tullamore", which sponsored the first expedition to Mars and the extraction of the star mineral, established a monopoly in the market for sales of "Star Mineral". Very soon, "Tullamore" became the only corporation in all the galaxies selling minerals. All its actions and decisions relying only on the expected profits, with power and their welfare being the only thing that bothers them.

Tips for beginners

If you do not understand how to start playing, and at the beginning of the game you have canceled training, you can always re-launch it through the settings section.

At the beginning of the game, in the first place, resources should be spent on the development of mines, in the future they will quickly regain the resources invested in them. Colonize new planets and build mines on them. The more planets you colonize, the faster you will have a start. In order not to encounter a deficit of free fields in the future, it is better not to start building up planets on which there are less than 750 fields. Planets in position 9 are the best ones to colonize. You can teleport them later using Dark Matter.

At the beginning of the game, you will perform many achievements, for which you will receive Antimatter (AM). Antimatter is a valuable resource. Besides AM, you will also have Dark Matter (DM), which can also be used for many things, as you will see next. From Promoting the Game, doing Achievements, winning tournaments, among other things, you can win a lot of Dark Matter and Anti Matter that will enable you to develop and activate many options and bonuses in your empire.

At first, you will be a member of the training alliance BSU. This will give you 300% alliance bonuses, providing you with a very fast start until you reach points, and automatically leave the alliance. At this time, try to join an alliance, it will give you an additional advantage and bonuses. Alliance players will help you to get comfortable in the game, help you growth your empire and, from working together, the alliance members can collaborate to develop their alliance planets, their alliance development bonuses, and the alliance faction.

If you do not know where to spend Dark Matter, go to the "Officers" and "Governors". You can also buy ships and defenses with it. Or teleport your planets to better positions (remember that planets in position 20 will produce more deuterium than planets in other positions).

Before attacking a foreign planet or moon, make sure you spy it and use the Battle Simulator to find out the outcome of the battle without the risk of losing your fleet. If you have a fleet, but you cannot find a target. You can do this for expeditions too. Expeditions and missions in the Hostal Sector can provide a big source of profit for your empire.

Do not colonize all the planets nearby, try to spread the planets around the galaxy, this will complicate the search for your fleet and resources for the enemy. If you teleported the planet, you can also rename it (this is done completely free).

Do not leave your fleet and resources on the planet during your absence from the game, otherwise you risk losing fleets and resources.

Game menu

overview - Overview - the main page of the game. Here you can watch your flying fleets or any incoming enemy fleets. You can also find information about the planet, its temperature, the number of fields on it and its coordinates. The number of your points is also displayed here. By clicking on the icon you can view your statistics. Icon allows you to go to the Planet Changes section, where you can increase the number of fields, teleport or increase the diameter for Stardust (useful for the Moon), as well as change the structure of the planet, which will change its picture in the review and give minor bonuses (the first change of structure is free , the following will cost 5.000 Antimatter). Also in this section, you can rename the planet (it is useful after teleportation of the planet, so that the enemy would not find it immediately, because you can search for the planet by name by searching) or even delete it (you cannot delete the main planet)

empire - Empire - in this section you can view information about each of the planets / moons of your empire. It shows the total development of resources and dark matter from all the planets in an hour, the entire fleet and the defense of your empire, as well as the total amount of resources that are on all the planets. It is possible to enable filters, which will allow you to display only the Planets, the Moon, or the Planets of the second galaxy, in addition there are filters that hide information about everything except the Buildings, Fleet or Defense. By clicking on the icons or You can bring the entire Fleet or Resources, respectively, from the planets you have chosen, to the planet on which you are now. In the upper right corner, you can find a link to the Logs of AM, this section displays all the operations in which you spent Antimatter.

stats - Statistics - in this section you can view the statistics of the development of each of the players in the universe both by the sum of points and by individual indicators: Buildings, Research, Fleet, Defense, Achievements, Armament. To get one point of statistics, you need to spend 1.000.000 points of a resource (Metal, Crystal or Deuterium). Deuterium consumption by fleets is not taken into account when calculating points. Through the statistics section you can view more detailed information about each player by clicking on his nickname. There you can also add players to the list of Friends or Enemies, after which the player will be highlighted in green or red in statistics, respectively. You can also write a personal message to the player.

hof - Hall of Fame - the main battle battles for the last month are displayed here. The battle log is automatically removed from the Hall of Fame in a month. All fights can be sorted by losses (positions) or time of their conduct. All participants in the battle that will be the most ambitious (the most total total loss) per day will be charged at 5.000 Antimatter, regardless of whether the party lost or won.

records - Records - server records for buildings, research, fleet and defense are displayed here. Buildings and studies are considered at the maximum level in your empire, defense and fleet at the maximum number per planet (except Shield and planetary domes, and Orbital bases, they are counted from all planets)

messages - Messages -

buddylist - Friends list - in this section, the player’s friends are displayed, in order to become a friend, you must send a request or confirm it. Also in this section there is the ability to view and Enemies of the player (confirmation when adding to the Enemies is not required). To add a player to the Friends / Enemies list, you can point his nickname in the Galaxy section and click "Offer to make friends" or "Add to the list of enemies", after which the player will be displayed in green (if he is your friend) and in red (if he is your enemy)

chat - Chat - allows you to instantly exchange messages with other players in the game. In addition to the general chat room, there is also an alliance room where only players of your alliance can be located. It is also possible to create your own room, where you will be the administrator, and if necessary, you can kick out players from the room or even put a password to enter it. The game also has a mini chat, it is displayed on all pages except the galaxy, you can open it by clicking on this icon in the lower right corner of the screen.

forum - Forum - the forum can register only players who are already registered in the game. To register on the forum, just enter the same data as for the entrance to the game, after which the account will be created automatically. At the forum, the player can ask the administration's question, suggest an innovation in the game, describe a mistake, or simply communicate with the players. All updates and changes that are made to the game are always published on the forum.

rules - Rules - this section contains all the rules of the game, violations of which may result in account blocking (for some violations, such as Multi-Content or Spam, an account may be permanently blocked)

banned - Banned - all players that have ever been blocked are displayed, the period of blocking and the reason. When communication between players is violated (insults or spam), the player will not be able to send messages for a period of time, while other game functions will be fully available.

wiki - Wiki - here you can find all the detailed information on the game, as well as development tips.

notes - Notes - here the player can create notes in which important information will be stored. Notes can only be deleted by the player.

support - Game support. If you have questions about the game, ask them here. A link to the support section is also on the Review page.

search - Search - allows you to find Players, Alliances or Planets. Knowing the player's nickname, you can always find the information about the coordinates of the player’s main planet and his place in the statistics. If you know the name of a planet, you can also find it's coordinates. Through this section you can also add a player to the Friends / Enemies list). Knowing the full name of the alliance or its abbreviation you can also find it through this section, seeing the number of alliance members and the total points of all members of the alliance. By clicking on the name of the alliance, you will be taken to its page, where you can get see its description, diplomacy, or submit an application.

tech tree - Technology Tree.

settings - Settings.

exit - Exit - ends your gaming session. Use the exit from the game in cases if you have visited the game through a PC that other users can access. Thus you protect yourself from hacking account, which can lead to loss of game achievements.

Game resources

Metal: the most sought after resource. It is needed in large quantities for both buildings, ships and defense, as well as for research. But it is also the easiest resource to obtain in the game, since it is extracted in greater quantities than crystal and deuterium. The main method of metal extraction is the Metal Mine, with an increase in level increasing its extraction. Metal Mine's performance is independent of the planet's temperature. In addition, you can research the technology "Mineral Research" which, with each level, increases the productivity of metal mines by 5%.

Crystal: as with metal, it is used for most buildings, but in smaller quantities. Its extraction is more complicated, therefore, it is more valuable than metal. The main method to extract the Crystal is the Crystal Mine, with an increase in level increasing its extraction. Crystal Mine's performance is independent of the planet's temperature. In addition, you can research the technology "Semi-Crystals Research" which, with each level, increases the productivity of crystal mines by 5%.

Deuterium: is used in much smaller quantities than Metal and Crystal for the construction of buildings, ships, defenses and research studies. However, since it is harder to extract and is used as fuel for the flight of ships, it is the most valuable resource. Its value is 3 times greater than that of metal, 2 times of crystal. The main method of extraction of Deuterium is the Deuterium Synthesizer, with an increase in level increasing its extraction. The productivity of a deuterium synthesizer depends on the temperature of the planet. Cold planets enable an higher production output than hot ones. In addition, you can research the technology "Fuel Research" which, with each level, increases the productivity of the deuterium synthesizers by 5%.

The Mining productivity of all mines can be increased with:
  • => Peaceful level - each level increases mining by 1%
  • => Officers "Geologist" - each level increases the production of all mines by 2%
  • => Governor "Resource Upgrade" - increases production from 10% to 260% (Hired in time for DM)
  • => Developing the Academy skill "Production speed", in Group-II, each level increases the production by 5%

Each of the above resources can be exchanged in the Resource trader, using Dark Matter. Exchange rates are 3:2:1. Which means that 3 units of Metal = 2 units of Crystal = 1 units of Deuterium.

Energy: Is a very important resource that is necessary for the operation of the mines. If absent, the mines will not extract resources, and in cases of a shortage, the productivity of the mines decreases. Unlike Metal, Crystal and Deuterium, it is not produced, but generated. You cannot spend, transfer to another planet or steal it from another player. To maintain a sufficiently high level of energy production for the normal operation of the mines, you construct Solar Power Stations. Additionally, if your planet is not too cold, you can also construct Solar Satellites. These will generate more energy in hot planets than in cold planets.

Or you can also construct the Thermonuclear Power Plant, although this will consume deuterium resources for its work. A thermonuclear power plant is an efficient way to generate energy in cold planets, since Solar Satellites will generate low or no energy in them. Many players consider this method of power generation to be the most profitable when they require very high quantities of energy.

Solar Satellites are an effective way to generate energy in hot planets. Energy generated by a satellite increases or decreases depending on the temperature of the planet. If the temperature on the planet is below -179°, the solar satellite does not generate energy. Although the solar satellites are the most economical way to extract energy, they can be destroyed by enemy attacks.

Solar Satellites can also be useful to generate a large amount of energy, as in the case of researching "Graviton" technology.

Using the Academy, group-II, you can develop bonuses for the power generation by Solar Satellites and the Thermonuclear Power Plant. The Academy skill "Thermonuclear Reaction" increases the energy production of thermonuclear power plants by 3% per level. The Academy skill "Solar panels" increases the energy production of solar satellites by 3% per level.

The Energy generation can be increased with:
  • => Peaceful level - each level increases energy generation by 1%
  • => Officers "Engineer" - each level increases the energy generation by 5%
  • => Governor "Energy Upgrade" - increases energy generation from 10% to 110%. (Hired in time for DM)
  • => Developing the Academy skill "Energetics", in Group-II, each level increases energy generation by 2%
  • => Researching "Energy Technology" increases energy generation by 10% per level

Dark Matter: Is required to hire Officers and Governors, trade raw resources in the Resource Trader, and Create Moons. You can also use it to instantly build any building, research technologies, construct ships and defenses. Dark matter can be found during Expedition flights, in the Hostile Sector missions, as well as with the help of the Dark Matter Collector, which can be sent to your moon with the mission "Search for dark matter". There is also a possibility of extracting Dark Matter in large quantities with the help of the Collider, which can only be built in Moons using Anti Matter.

Anti Matter: Is the rarest resource of all. You can exchange it Dark Matter, build Colliders, activate bonuses in the Premium menu or make transactions in the Market by buying upgrades, items, or a planet on auction. You can get it by:
  • => Completing Achievements
  • => Voting to help promote the game
  • => Winning Tournaments
  • => Making Donations to help support the game


Upon registration, you are given a planet with an average number of fields. This is your home planet, which will always be shown in Statistics, and cannot be deleted or sold. Once you have more or less developed your main planet, now you need to create colonies by yourself to develop your empire and make it stronger!


For colonization, you need to investigate "Expedition Research". It is desirable to improve Expedition Research at about 15-20 levels, this is enough to start. Then it is necessary to build "Colony Ships". To build a colonizer, we need a fourth level "Impulse Engine" technology.

Then we need to find a place for colonization. It is very important to look for planets with the greatest amount of fields. Always more than 800 or 900 fields. The best position to colonize is the 9th position in the system. We will need many fields for development in the future, so you must think in advance about a sufficient number of fields.

The maximum number of colonies is 45, without upgrading the academy skill "Expansion of the Empire". You can have 30 planets and 15 more planets with Expedition Research at level 30. To obtain more planets, it is necessary to improve the skill in the academy, Expansion of the Empire, which costs a sufficient amount of Academy Points (1 level costs 500 Academy Points, and then the price doubles).

Colonies, unlike the main planet, can be eliminated if, for example, you are not satisfied with the amount of fields. This is done as follows: in the Overview page, click "Changing the world" (a dented wheel icon). Then select the option "Remove the planet", enter the account password and the planet is deleted.

To change the name of a planet or a moon, click on the name of the Planet, select "Rename" and enter the new name of the planet there.

Teleporting Planets

When teleporting a planet to another coordinates, and the buildings, ships and defenses remain. But the temperature of the planet is changed, therefore, the need for colonization in the first positions for the study of Gravity technology disappears.

You can teleport a planet from one system to another every three days, and you can teleport within a system all you want, however, after teleporting into the system, you will have to wait three days before the planet can be transferred to other system. After teleporting a planet, the following restrictions apply for a certain time:
  • => It is not possible to launch attacks or destroy missions from the teleported planet for 15 minutes
  • => A phalanx scan is not available for 10 minutes

Teleportation occurs instantaneously, and is done with Dark Matter, the value depending on the distance. Teleportation is not possible when you fly either yours or the enemy's fleet to your planet with any mission.

To teleport the planet, you must go to the Overview page, then to the "Changing the world" menu, and use the option "Planet relocation". To teleport a planet, it is necessary to be on the planet itself, teleportation from the moon is not possible.

planetOptions1 planetOptions2


Do not keep your fleet and resources on the main planet, for the following reasons: it is shown in the statistics, therefore, any player who sees the statistics can immediately reach the coordinates of your main planet. And then I think you understand what can happen.


The moons are an integral part of the game for players. A moon can be formed on any planet that does not have one yet. Many people store resources in them and build defenses on them, to avoid their destruction by enemies. The two main functions of the moons: save the fleet agains Phanlax and produce Dark Matter (DM) using colliders.

Making a moon

To create a moon of maximum size, it is necessary to obtain a probability of creating a moon equal to 20%. For a probability of 20%, it is necessary that the composition of the debris field has a total of 50 billion metals and crystals. Use the simulator to select the amount of fleets needed to obtain the desired debris field. The most profitable are Mega Processors or Light Fighters. When you have decided which fleet you are willing to sacrifice for attempting to create the moon, find a player to destroy your fleet, thus creates the debris field for the moon. Or, find a player that also needs a moon, and exchange lunar attempts with each other. You crash your ships against his defenses. And he crashes his ships against yours. If you don't want to follow the standard method, you can used dark matter or antimatter to create a moon.

Singular buildings

Jumpgate: allows you to instantly teleport ships (without resources) from one moon to another. You must also build a jumpgate on the second moon. After teleportation, some time must pass before the next use. With the first level of the jumpgate, this time is 1 hour, and with each level this time decreases by two.
Moon Base: is an analog of the Terraformer on the planet. The moon base itself occupies a field and adds 5 free fields. It is the most important building on the moon. Without a lunar base it is impossible to build other buildings.
Phalanx Sensor: allows you to see fleets movements in enemy planets. However, the phalanx sensor cannot detect fleet movements in moons. The formula for calculating the range of action of the phalanx is: (squared level) - 1, that is, at level 6, the radius of action is 35 systems.
Collider: a special construction on the moon, that produces Dark Matter. The collider is built using Anti Matter, and it does not occupy any fields. It is a different type of building. To build a collider, go to the overview, while being on the moon. The word Collider will be visible on the right, click on it. A window will open, showing the production and cost values. Be careful however. If your moon is destroyed, your collider will be lost too. The cost of improving the collider increases with each level.

Moon Development

The first thing we do is build lunar bases, it is possible to reach about 10-15 levels. Then we build level 10 robotic factories to open the Nanite factory. It is recommended to raise the Nanite factory to speed up future constructions.

First, the eighth and tenth levels are needed for the construction of the Medium and Heavy Conveyors, which will help us construct defenses to protect the moon from destruction and also use it as a base for construction ships. Secondly, in the future during the construction of buildings, the time for its construction will reach an hour or more, therefore, it is important to have Nanite factory to accelerate development. As soon as the required fields are available, we build a shipyard, to enable the constuction of conveyors. If you are going to actively defend the moon, build the medium and heavy conveyors. You may also need to build an Alliance Depot, in case your friends or alliance members can protect your moon with their fleet (ACS mission). It is also important to immediately build a Jumpgate and a Phalanx Sensor.

Adding Fields with Dark Matter

In the future, a situation can occur in which the moon base is too expensive and there are not enough fields. Then DM comes to your aid. You can use the menu "Changing the World" - a dented wheel icon in Overview page. In this menu, you can use the option "Increasing the fields on the planet" to add more fields to your moon/planet, using dark matter.






Officers can be recruited using Dark Matter. It's easy to win dark matter through voting to help promote the game and during expeditions.

officers1 officers2 officers3


Governors can be recruited for a period of time, using Dark Matter. They can also be upgraded using achievement points, which are won by doing achievements in the game. It's easy to win dark matter through voting to help promote the game and during expeditions. Achievements points are also easy to accumulate.



Each player can upgrade the skills in his academy, using academy points. These are won in the game, either from clicking in the bonus button or from doing hostile sector missions. The academy has three sections: the first one is dedicated to fleets and offensive skills, the second section is dedicated to empire management, and the third section is dedicated to defensive skills. Players can improve and balance the skills in all three sections for a better strategy.

academy1 academy2 academy3


A player can improve his arsenal with upgrades found in expeditions and hostile sector missions. These are very important, either to improve the mining production, the construction speed of ships and defenses with conveyors, and the Firepower, Shields and Armour of ships and defenses. In a combat report, place your cursor over each ship, to see the values of its firepower, shields and armour. The player's arsenal improves those values. For firepower, each ships has different types of weapons (Laser, Ion, Plasma, Graviton), so you need to upgrade the corresponding weapon type in the arsenal. Check the information about each ship or defense to see the type of weapons that it uses. For shields and armour, you can upgrade the entire class of the ship/defense: Light, Medium or Heavy armour/shields.


Peaceful Level

Peaceful Level is obtained through game play. The longer you play and click the bonus button, more Peaceful experience you accumulate. There is an option in the premium menu to gain peaceful experience faster.

Combat Level

Combat Level is obtained through battles, either against human players, or pirates and aliens in expeditions and hostile sector missions. There is an option in the premium menu to gain combat experience faster.


Read the section at the bottom: Guides for players.

Hostile Sector

Read the section at the bottom: Guides for players.

Galaxy 7 - Bonus Planets

Galaxy 7 contains special planets with many different bonuses. This galaxy is split in sections according to the rank of players, and each player has access to a section of 50 systems:

Top 2 = 1 - 50
Top 5 = 51 - 100
Top 10 = 101 - 150
Top 15 = 151 - 200
Top 20 = 201 - 250
Top 25 = 251 - 300
Top 30 = 301 - 350
Top 35 = 351 - 400
Top 40 = 401 - 450
Top 45 = 451 - 500
Top 50 = 501 - 550
Top 60 = 551 - 600
Top 70 = 601 - 650
Top 80 = 651 - 700
Top 90 = 701 - 750
Top 100 = 751 - 800
Top 120 = 801 - 850
Top 140 = 851 - 900
Top 160 = 901 - 950
Top 180 = 951 - 1000

Then, 1 sector for every 25 positions in statistics:
Top 200 = 1001 - 1050
Top 225 = 1051 - 1100
Top 250 = 1101 - 1150
Top 275 = 1151 - 1200
Top 300 = 1201 - 1250
Top X00 = Y001 - Y050
Top X25 = Y051 - Y100
Top X50 = Y101 - Y150
Top X75 = Y151 - Y200
Top X00 = Y201 - Y250
Top 976 = 2901 - 2950
Top 1000 and above = 2951 - 3000

You can capture or recapture the G7 planets with any type of fleet. If another player is holding the planet, there will be a battle and the winner takes the planet.

G7 Planets are reshuffled every 7 days, on Saturdays.




Asteroid events starts every 6 hours! Whenever an event starts, lots of Asteroids appear in the galaxies, each one occupying a planet slot in the systems of the galaxies.

You can send Recyclers or Battle Recyclers to the Asteroids, with the goal of harvesting the raw resources present in them. Based on the capacity of your fleet, you can collect a lot of Metal, Crystal and Deuterium, which will be brought back to your planets and moons, so you can develop your Empire with the profits from these asteroid harvesting missions.

Each Asteroid can only be harvested a single time so, once added to the galaxies, it will remain there until a player harvests it.

When harvesting an Asteroid, your fleet with be filled with Metal first. Then, if there is still capacity for more, it will be filled with Crystal. And finally, if there's still enough capacity left, it will be filled with deuterium. Therefore, you need to make sure you have more than enough capacity to harvest all the resources in the asteroid. One example is 20 million Battle Recyclers, which will get you about:

Metal 488.880.000.000.000 Metal
Crystal 244.440.000.000.000 Crystal
Deuterium Deuterium

Also make sure you upgrade your Recyclers Technology. Each level of this technology increases the harvest values of an asteroid by 1%, and each 5 levels enable you to launch one more harvest mission. As the game progresses, the resources present in each asteroid also increase automatically.


asteroids1 asteroids2 asteroids3

Suprimo Event

The Suprimo Hour Event happens every 2 days. While the event is active, players can find special stars in the galaxies, and send any ships to them. When the ships reach these stars, they will find different bonuses, from arsenal upgrades, dark matter, resources, and other things. Players are notified by a message when the event starts, and can check the events page to see the next occurrence.


suprimo1 suprimo2 suprimo3 suprimo4

Happy Hour

The Happy Hour Event happens during one hour per day, and offers a different bonus each time. Players are notified by a message when the event starts, and can check the events page to see the next occurrence.



An alliance provides common bonuses for all the alliance members. These bonuses can be developed with alliance development points, which players can win in battles against players from other alliances.

allybonus1 allybonus2


There are 3 alliance factions: Grubtor, Century, Tullamore. Each has it special bonuses, and an Alliance can choose 1 faction, and upgrade it with Startdust until level 100 to obtain bonuses for all the alliance members. Stardust can be found in expeditions.

ally grubtor century tullamore

Alliance Planets

Each alliance can have 3 special planets called alliance planets. These can be obtained in the administration of the alliance, and are seen in the galaxy with a yellow square around them. Alliance members can collaborate to contribute resources to the alliance storage, and then withdraw these resources to the alliance planets, to perform construction in them. Besides some of usual buildings and defenses, it's also possible to construct 3 special buildings: Planetarium, Research Center, and Touch Module. You can read more about these buildings in the game, in the technologies page.

alliancePlanet1 alliancePlanet2 alliancePlanet3


An Alliance can establish diplomatic relations with other alliance: wings, war, trade, etc.


An alliance can have different rankings for the alliance members, and each ranking give a set of permission to that alliance member.



By constructing buildings, researching technologies, players can perform achievements in the game. By doing this, players can win Antimatter and achievement points. Achievement points can be used to upgrade the level of the governors, to provide additional bonuses, although governors with higher levels cost more dark matter per day.

Premium Menu

If the required times of your building constructions or technologies research are taking too long, you can activate 100% The speed of construction and research in the premium menu. This will make your research and construction very fast.



The market can be used to buy or sell items like arsenal upgrades or inventory items.


There are 6 galaxies in the game, each with 200 systems and each system with 20 planets, to a total of 24000 coordinates. In addition to this, there is also a special galaxy, the 7th galaxy, which has bonus planets that can be captured by players. Read about it in the section GALAXY 7.


Statistics are updated every 15 minutes, and display all the information about the universe, its players, alliance, fleets, defenses, technologies, strengths and weaknesses. In addition to the ranked statistics, each player also has individual information in its player card. Click on a player to open it.


Battle Simulator

It is better to spy a player and use the battle simulation button in the spy report to simulate. This will load both players' arsenals to get a better estimate of the outcome of the battle. Then it's just a matter of adjusting the number of ships on each side. Remember that improving the arsenal for Weapons (lasers, plasma, ion, graviton), and Shields and Armour can make ships several times more powerful. And in large numbers, for example, Avatars and Oneils, can have a lot of combined strength.

fleet control

In a combat report, place your cursor over each ship, to see the values of its Firepower, Shields and Armour. The player's arsenal improves those values. For firepower, each ships has different types of weapons (Laser, Ion, Plasma, Graviton), so you need to upgrade the corresponding weapon type in the arsenal. Check the information about each ship or defense to see the type of weapons that it uses. You can see that in the Hangar and Defenses (Click to open the Unit's tooltip). For Shields and Armour, you can upgrade the entire class of the ship/defense: Light, Medium or Heavy armour/shields.

fleet control

Read the Arsenal section too.



Referral System

In the overview page, at the bottom, click to Read More. In that page, you will see a unique URL that you can use to refer the game to your friends. They must use that link to register their accounts, therefore granting you a referral bonus.

Guides for Players

First, colonize all the planets you can, and get moons too. With the dark matter from voting to promote the game, you can get moons easily. Start developing your buildings, technologies, build your first ships. As a new player, take a look at the option for Empire Immunity in the premium menu. New players also have additional bonuses at the start. Read the instructions in the alliance page of the starter alliance BSU.

Construction and Research time

At first you get additional bonuses from the starting alliance BSU, including faster construction and research. So develop your Robots and Nanites. If later you find out that your constructions are taking too long, you only need to build more Nanites. Everything should be fast, under few minutes. If needed, to build infrastructure like Nanites, it might be useful to temporarily active 100% Speed of construction and research in premium menu.

Events like Asteroids, Bonuses Planets in Galaxy 7, and others

You can read about those here in the Wiki.

Exploring the features in the game:

You will see a button next to each building, ship and defense. You can use this option to build things in all your planets and moons. In Buildings, it builds X levels in all. There's a Multi Build option for this in your settings. full empire control

In the Fleet page, you can easily gather resources and ships from the planets and moons across your empire. Or allocate resources from one planet/moon to multiple planets and moons in your empire. These features, highlighted in orange, blue and yellow, will significantly help you manage your galactic empire: fleet control

Automatic Expeditions and Hostile Sector Missions

You can get resource profits from battles in expeditions and win many arsenal upgrades in the hostile sector. These can work automatically. All you need to do is configure your composition and make sure that you will have enough ships and deuterium available, so the game can regularly keep sending your missions even when you are offline. After you click Save, wait a few seconds or minute. Follow these steps: expo hostile

Hostile Sector

Each mission in the hostile sector has different chances and rewards, you can view the conditions like this: hostile1 hostile2 For hostile, 500.000 or 1.000.000 ONeil ships should be enough to win the battles with very little losses and collect items. Droids and Aiens are popular missions.


It's simple to start with a 10-1 ratio, of 10 Battle Recyclers for 1 ONeil. 10 million BR, 1 million ONeil.. Then you can increase your numbers, which will enable you to find bigger Pirate and Alien fleets, and increase your profits from the debris. Use the battle simulator if needed.


The game offers many different bonuses (Officers, Governors, Bonus button, Arsenal, 7th Galaxy, Expeditions, etc, etc), and all these bonuses combined will provide players with a very high number of resources, ships and super fast development.

Alliances, Support and Overall Game

There's many alliances, so you can join one that already has good bonuses. Resources are abundant, especially with expeditions, which offer good profits. And there's many different bonuses and features. So if you ever feel like you're having trouble moving forward, use the support in the game, open a support ticket to ask your questions. Or use our Discord channel, the community if very friendly and we will help you understand how you can improve :)